Wesnoth logo
Wesnoth Units database

Triggerman

(image)

The dwarves, partial to clockwork, developed a new kind of ranged warfare technology. The triggermen do not use the crossbows or thundersticks of their ancestors, but devices similar to thundersticks but much more complex. None save the dwarves themselves can comprehend the inner-workings of their tubes, but few can hold their ground when confronted with the buzzing cylinders that issue forth from them, in much larger numbers than from their predecessor’s weapons.

Procede de:
Se convierte en: Gunner
Coste: 19
PV: 35
Movimiento: 4
PX: 40
Level: 1
Alineamiento: neutral
IDClockwork Triggerman
Habilidades:
(image)dagger
de corte
3 - 2
cuerpo a cuerpo
(image)clockwork gun
de penetración
3 - 7
a distancia
Resistencias:
de corte20%
de penetración20%
de impacto10%
de fuego-10%
de frío-10%
arcano0%
TerrenoCoste de movimientoDefensa
Aguas profundas10010%
Aguas someras320%
Aldea150%
Arena230%
Arrecife costero-0%
Bosque230%
Campo de setas240%
Castillo160%
Colinas160%
Congelado230%
Cueva150%
Impenetrable1000%
Intransitable10050%
Llano140%
Montañas260%
Pantano320%